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Lectures on Literature 407

ISHIOKA YOSHIHARU

Course Code etc
Academic Year 2024
College College of Arts
Course Code AU307
Theme・Subtitle マンガ/アニメ表現論1
Class Format Face to face (all classes are face-to-face)
Theme・Subtitle 授業内容は受講者のニーズに応じて変更することもある
Campus Lecture
Campus Ikebukuro
Semester Fall semester
DayPeriod・Room Thu.2・5122
Credit 2
Course Number PCW2300
Language Japanese
Class Registration Method Lottery Registration
Grade (Year) Required 配当年次は開講学部のR Guideに掲載している科目表で確認してください。
prerequisite regulations
Acceptance of Other Colleges 履修登録システムの『他学部・他研究科履修不許可科目一覧』で確認してください。
course cancellation 〇(履修中止可/ Eligible for cancellation)
Online Classes Subject to 60-Credit Upper Limit
Relationship with Degree Policy 各授業科目は、学部・研究科の定める学位授与方針(DP)や教育課程編成の方針(CP)に基づき、カリキュラム上に配置されています。詳細はカリキュラム・マップで確認することができます。
Notes
Text Code AU307

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Course Objectives

Grasp the appeal of various animated forms of expression.
Learn about the importance of both historical/social context and immanent critique for creative pieces of work.
Each student should consider personally the issue of comprehending the ‘likes and dislikes’ brought about by how creative expression is received by fan culture.

Course Contents

This lecture attempts to study Anime, which has a significant presence in Japanese popular culture, from a cultural criticism/critique point of view.
Concurrently, through writing an interim report, students will learn about critical approaches to viewing animated forms of expression.
At this present time of widespread mixed media use, Anime is linked in a wide variety of ways to Manga, and live-action television dramas or films. However, it is widely known that animating works often causes mismatches, thus turning existing works into Anime is no longer always welcomed by fans of the original pieces. It is thought that this reaction demonstrates the ambiguous role of visual image in modern culture and the uncertain nature of how creative works are received by fan culture.
Setting recognition of the current situation outlined above as a precondition, this lecture looks at the various issues present-day animated forms of expression are facing. The intention for example is while considering Anime critically using existing familiar material, to be simultaneously aware of multiple perspectives, such as the teen Anime movie scene recently energized by the film “Your Name.” and the placement of 3D computer graphics in Japanese Anime.

The plan is to consider student requests when deciding on several works to cover in the second half of this lecture series.
Accordingly, there may be changes to some of the materials listed in the syllabus, but advanced notice will be provided.
In this kind of lecture, it is easy for a situation to occur where individual interests, regarding whether a culture is one you like or not, become the focus. However, in this lecture we will also look at our relationship to cultures we dislike, find hard to understand, or are not interested in.

※Please refer to Japanese Page for details including evaluations, textbooks and others.

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