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Course Code etc
Academic Year 2025
College College of Arts
Course Code AM108
Theme・Subtitle Introduction to Science Fiction - William Gibson
Class Format Face to face (all classes are face-to-face)
Class Format (Supplementary Items)
Campus Seminar
Campus Ikebukuro
Semester Fall semester
DayPeriod・Room Tue.4
ログインして教室を表示する(Log in to view the classrooms.)
Credits 2
Course Number EAL3813
Language Others
Class Registration Method "Other" Registration
Assigned Year 配当年次は開講学部のR Guideに掲載している科目表で確認してください。
Prerequisite Regulations
Acceptance of Other Colleges 履修登録システムの『他学部・他研究科履修不許可科目一覧』で確認してください。
Course Cancellation ×(履修中止不可/ Not eligible for cancellation)
Online Classes Subject to 60-Credit Upper Limit
Relationship with Degree Policy 各授業科目は、学部・研究科の定める学位授与方針(DP)や教育課程編成の方針(CP)に基づき、カリキュラム上に配置されています。詳細はカリキュラム・マップで確認することができます。
Notes

【Course Objectives】

Building on the themes explored in Do Androids Dream of Electric Sheep?, this course focuses on William Gibson’s groundbreaking novel Neuromancer. As the foundational text of the cyberpunk genre, Neuromancer introduces a world where technology, humanity, and the digital frontier intersect. Through close readings and critical discussions, students will explore themes of artificial intelligence, cyberspace, posthumanism, and the socio-economic implications of advanced technology.

【Course Contents】

By the end of this course, students should be able to:

Analyze the major themes, motifs, and narrative techniques in Neuromancer.

Examine the socio-political and philosophical questions raised by Gibson’s depiction of cyberspace.

Compare and contrast cyberpunk with earlier science fiction traditions, particularly those of Philip K. Dick.

Engage critically with secondary literature and multimedia adaptations.

Japanese Items

【授業計画 / Course Schedule】

1 Week 1: Introduction to Cyberpunk and William Gibson

Reading: Course syllabus; selected excerpts on the origins of cyberpunk.

Discussion Topics: Defining cyberpunk; Gibson’s influence on the genre.
2 Week 2: Neuromancer Chapters 1-2

Reading: Chapters 1-2

Discussion Topics: Introducing Case and the cyberpunk antihero; the Sprawl and its socio-economic context.
3 Week 3: Cyberspace and Virtual Realities

Reading: Chapters 3-4

Discussion Topics: Gibson’s vision of cyberspace; intersections with modern digital culture.
4 Week 4: Artificial Intelligence and Posthumanism

Reading: Chapters 5-6

Discussion Topics: Wintermute and Neuromancer as AI entities; the boundaries of humanity.
5 Week 5: The Role of the Body in a Digital World

Reading: Chapters 7-8

Discussion Topics: Molly’s modifications; embodiment vs. disembodiment in cyberspace.
6 Week 6: Corporate Power and Cyberpunk Dystopias

Reading: Chapters 9-10

Discussion Topics: The Tessier-Ashpool family; critiques of capitalism and corporate hegemony.
7 Week 7: Academic Writing Session

Discussion Topics: Preparing the first draft.
8 Week 8: Themes of Alienation and Identity

Reading: Chapters 11-12

Discussion Topics: Case’s fractured identity; existential themes in cyberpunk.
9 Week 9: The Legacy of Neuromancer in Pop Culture

Viewing: Selected clips from The Matrix (1999) and other media inspired by Neuromancer.

Discussion Topics: Influence of Gibson’s work on film, gaming, and literature.
10 Week 10: Cyberpunk as Social Critique

Reading: Chapters 13-14

Discussion Topics: Themes of inequality, urban decay, and resistance in Neuromancer.
11 Week 11: Secondary Literature and Critical Perspectives

Reading: Selected essays on Neuromancer and cyberpunk.

Discussion Topics: Scholarly interpretations of Gibson’s themes and style.
12 Week 12: Comparative Study—Cyberpunk and Its Precursors

Reading: Excerpts from Samuel R. Delany’s Nova (1968).

Discussion Topics: Comparing themes, styles, and narrative techniques.
13 Week 13: Final Presentations (1)
14 Week 14: Final Presentations (2)

【活用される授業方法 / Teaching Methods Used】

板書 /Writing on the Board
スライド(パワーポイント等)の使用 /Slides (PowerPoint, etc.)
上記以外の視聴覚教材の使用 /Audiovisual Materials Other than Those Listed Above
個人発表 /Individual Presentations
グループ発表 /Group Presentations
ディスカッション・ディベート /Discussion/Debate
実技・実習・実験 /Practicum/Experiments/Practical Training
学内の教室外施設の利用 /Use of On-Campus Facilities Outside the Classroom
校外実習・フィールドワーク /Field Work
上記いずれも用いない予定 /None of the above

補足事項 (Supplementary Items)
Each class session will involve a lecture component, brief student presentations, and a close reading of the text(s) assigned for the week.

【授業時間外(予習・復習等)の学修 / Study Required Outside of Class】

Students should be prepared to analyze each of the readings from a number of perspectives.

Also, students will be expected to have read the assigned text(s) before each session.

【成績評価方法・基準 / Evaluation】

種類 (Kind)割合 (%)基準 (Criteria)
平常点 (In-class Points)100 In-class Assignments(30%)
Essay (First Draft)(30%)
Essay (Revised Draft)(10%)
Final Presentation(30%)
備考 (Notes)

【テキスト / Textbooks】

No著者名 (Author/Editor)書籍名 (Title)出版社 (Publisher)出版年 (Date)ISBN/ISSN
1 William Gibson Neuromancer Ace 2000 0441007465

【参考文献 / Readings】

【履修にあたって求められる能力 / Abilities Required to Take the Course】

Requirements:
1. Three short research assignments (less than 1-page each).
2. One, 5-paragraph graded research paper.
3. A revised version of the research paper: this revised version should represent an improvement and/or expansion of the first version.
4. Final Presentation: Students will compose and deliver an oral presentation (5-7 minutes) focusing on one of the topics discussed during the term.

【学生が準備すべき機器等 / Equipment, etc., that Students Should Prepare】

【その他 / Others】

【注意事項 / Notice】