English
開講年度/ Academic Year |
2024 |
科目設置学部/ College |
社会学部/College of Sociology |
科目コード等/ Course Code |
DK115/DK115 |
テーマ・サブタイトル等/ Theme・Subtitle |
Media Arts in Society: Understanding Impact and Interaction |
授業形態/ Class Format |
対面(全回対面)/Face to face (all classes are face-to-face) |
授業形態(補足事項)/ Class Format (Supplementary Items) |
|
授業形式/ Class Style |
演習・ゼミ/Seminar |
校地/ Campus |
池袋/Ikebukuro |
学期/ Semester |
春学期/Spring Semester |
曜日時限・教室/ DayPeriod・Room |
金3/Fri.3 ログインして教室を表示する(Log in to view the classrooms.) |
単位/ Credits |
2 |
科目ナンバリング/ Course Number |
SOX3331 |
使用言語/ Language |
英語/English |
履修登録方法/ Class Registration Method |
抽選登録/Lottery Registration(定員:20人/ Capacity:20) |
配当年次/ Assigned Year |
配当年次は開講学部のR Guideに掲載している科目表で確認してください。 |
先修規定/ Prerequisite Regulations |
|
他学部履修可否/ Acceptance of Other Colleges |
履修登録システムの『他学部・他研究科履修不許可科目一覧』で確認してください。 |
履修中止可否/ Course Cancellation |
〇(履修中止可/ Eligible for cancellation) |
オンライン授業60単位制限対象科目/ Online Classes Subject to 60-Credit Upper Limit |
|
学位授与方針との関連/ Relationship with Degree Policy |
各授業科目は、学部・研究科の定める学位授与方針(DP)や教育課程編成の方針(CP)に基づき、カリキュラム上に配置されています。詳細はカリキュラム・マップで確認することができます。 |
備考/ Notes |
By the end of the course, students will possess a nuanced understanding of media arts and its sociological impact. They will analyze and discuss how media arts contribute to societal narratives and critically examine the role of digital technologies in various art forms and society. The final sessions include a hands-on media project workshop and presentations, providing a platform for students to showcase their understanding of media arts and its exploration in diverse art forms.
By the end of the course, students will possess a nuanced understanding of media arts and its sociological impact. They will analyze and discuss how media arts contribute to societal narratives and critically examine the role of digital technologies in various art forms and society. The final sessions include a hands-on media project workshop and presentations, providing a platform for students to showcase their understanding of media arts and its exploration in diverse art forms.
The course offers a concise yet comprehensive overview of media arts, tracing its historical evolution and examining its intersection with sociology. Through engaging lectures and discussions, students will delve into key media theories, frameworks, and the influence of digital culture on societal dynamics. The course critically examines the role of media arts in shaping identity, interactive media's impact on audience engagement, and the societal implications of gaming culture. With carefully selected films, books, and manga, the course aims to foster a profound understanding of the intricate connections between media arts and the fabric of our society.
The course offers a concise yet comprehensive overview of media arts, tracing its historical evolution and examining its intersection with sociology. Through engaging lectures and discussions, students will delve into key media theories, frameworks, and the influence of digital culture on societal dynamics. The course critically examines the role of media arts in shaping identity, interactive media's impact on audience engagement, and the societal implications of gaming culture. With carefully selected films, books, and manga, the course aims to foster a profound understanding of the intricate connections between media arts and the fabric of our society.
1 | Introduction to Media, Communication, and Media Arts Overview of media arts and its intersection with sociology Historical context and evolution Film: "Exit Through the Gift Shop" (2010) - Directed by Banksy |
2 | Introduction to Media, Communication, and Media Arts Discussion on the societal impact of media arts Book Fragment: "The Language of New Media" by Lev Manovich - Introduction and Chapter 1. |
3 | Media Theories and Frameworks Key media theories and their sociological implications Book Fragment: "Understanding Media: The Extensions of Man" by Marshall McLuhan - Chapter 1. |
4 | Media Theories and Frameworks Application of theories to media arts and society Manga: “Opus” by Satoshi Kon |
5 | Digital Culture and Media Arts Digital culture's influence on media arts and societal dynamics Book Fragment: "Alone Together: Why We Expect More from Technology and Less from Each Other" by Sherry Turkle - Chapter 3. |
6 | Digital Culture and Media Arts Discussion on the role of digital technologies in art and society Film: "Her" (2013) - Directed by Spike Jonze Film: "Ghost in the Shell" (1995) - Directed by Mamoru Oshii |
7 | Media Arts and Identity Exploration of how media arts contribute to the construction of identity Book Fragment: "Representation: Cultural Representations and Signifying Practices" by Stuart Hall - Chapter 1. |
8 | Media Arts and Identity Further exploration of identity in media arts Film: "Perfect Blue" (1997) - Directed by Satoshi Kon |
9 | Interactive Media and Audience Participation Introduction to interactive media and its impact on audience engagement Book Fragment: "Convergence Culture: Where Old and New Media Collide" by Henry Jenkins - Chapter 2. |
10 | Interactive Media and Audience Participation Further exploration of interactive media's impact on storytelling, communication, and societal experiences Series: "Black Mirror: Bandersnatch" - Directed by David Slade |
11 | Gaming Culture and Social Dynamics Analysis of gaming culture and its societal implications Social dynamics of online gaming communities Book Fragment: "Play Between Worlds: Exploring Online Game Culture" by T. L. Taylor - Chapter 3. |
12 | Media Project Workshop Students develop a media arts project using digital tools and platforms, focusing on a sociological issue. |
13 | Media Project Presentations |
14 | Media Project Presentations and Course Reflection Students present their digital media arts projects and reflect on the course's learnings. |
板書 /Writing on the Board
スライド(パワーポイント等)の使用 /Slides (PowerPoint, etc.)
上記以外の視聴覚教材の使用 /Audiovisual Materials Other than Those Listed Above
個人発表 /Individual Presentations
グループ発表 /Group Presentations
ディスカッション・ディベート /Discussion/Debate
実技・実習・実験 /Practicum/Experiments/Practical Training
学内の教室外施設の利用 /Use of On-Campus Facilities Outside the Classroom
校外実習・フィールドワーク /Field Work
上記いずれも用いない予定 /None of the above
Students are expected to engage in short weekly readings, participate in digital media observations and analyses, and undertake a semester-long media arts project that incorporates new media technologies and sociological perspectives. All readings will be available as PDF files.
種類 (Kind) | 割合 (%) | 基準 (Criteria) |
---|---|---|
平常点 (In-class Points) | 100 |
Class participation(25%) Media project(40%) Written component of the media project(25%) Peer review assessment (10%) |
備考 (Notes) | ||
なし/None
To take this course students must be proficient and confident in English discussion, writing, and reading. The class requires students to take an active role in discussion and share their ideas with the professor and their classmates.