日本語 English
開講年度/ Academic YearAcademic Year |
20242024 |
科目設置学部/ CollegeCollege |
全学共通科目・全学共通カリキュラム(総合系)/University-wide Liberal Arts Courses (Comprehensive Courses)University-wide Liberal Arts Courses (Comprehensive Courses) |
科目コード等/ Course CodeCourse Code |
FB187/FB187FB187 |
テーマ・サブタイトル等/ Theme・SubtitleTheme・Subtitle |
|
授業形態/ Class FormatClass Format |
対面(全回対面)/Face to face (all classes are face-to-face)Face to face (all classes are face-to-face) |
授業形態(補足事項)/ Class Format (Supplementary Items)Class Format (Supplementary Items) |
対面(in-person) |
授業形式/ Class StyleCampus |
講義/LectureLecture |
校地/ CampusCampus |
池袋/IkebukuroIkebukuro |
学期/ SemesterSemester |
秋学期/Fall semesterFall semester |
曜日時限・教室/ DayPeriod・RoomDayPeriod・Room |
水1/Wed.1 Wed.1 ログインして教室を表示する(Log in to view the classrooms.) |
単位/ CreditsCredits |
22 |
科目ナンバリング/ Course NumberCourse Number |
CMP2211 |
使用言語/ LanguageLanguage |
英語/EnglishEnglish |
履修登録方法/ Class Registration MethodClass Registration Method |
抽選他/Exceptional Lottery RegistrationExceptional Lottery Registration |
配当年次/ Assigned YearAssigned Year |
配当年次は開講学部のR Guideに掲載している科目表で確認してください。配当年次は開講学部のR Guideに掲載している科目表で確認してください。 |
先修規定/ Prerequisite RegulationsPrerequisite Regulations |
|
他学部履修可否/ Acceptance of Other CollegesAcceptance of Other Colleges |
|
履修中止可否/ Course CancellationCourse Cancellation |
〇(履修中止可/ Eligible for cancellation) |
オンライン授業60単位制限対象科目/ Online Classes Subject to 60-Credit Upper LimitOnline Classes Subject to 60-Credit Upper Limit |
|
学位授与方針との関連/ Relationship with Degree PolicyRelationship with Degree Policy |
各授業科目は、学部・研究科の定める学位授与方針(DP)や教育課程編成の方針(CP)に基づき、カリキュラム上に配置されています。詳細はカリキュラム・マップで確認することができます。 |
備考/ NotesNotes |
Learning outcomes for this course, upon successful completion, include the ability to:
a) Understand the fundamentals of organizational knowledge creation theory and design thinking
Understand the two theories and explain what they have in common and what makes each unique
b) Apply organizational knowledge creation theory and design thinking in a real-life project to facilitate innovation
Appreciate the significance of interdisciplinary approaches in addressing real-world challenges
Develop a proposal addressing critical social and environmental issues
In "Knowledge, Design, and Innovation", you'll be at the forefront of tackling complex challenges. You'll delve into organizational knowledge creation theory and design thinking, applying these in a real-life project. This journey will not only equip you with innovative problem-solving skills but also deepen your understanding of creating human- and planet-centric solutions. Collaboratively, we'll explore how these innovations intersect with the concept of a "good life," encouraging personal and professional growth in a world that demands multidisciplinary approaches. This course is your pathway to becoming an agent of change in an ever-evolving landscape.
1 | Introduction to the course and practicalities, ice-breaking activities |
2 | Organizational Knowledge Creation 1: Knowledge and SECI |
3 | Organizational Knowledge Creation 2: "Ba" and Ecosystem |
4 | Organizational Knowledge Creation 3: Scrum and Wise Leadership |
5 | Organizational Knowledge Creation 4: review and possible applications |
6 | Game design: what makes games engaging? |
7 | Introduction to identifying problems and challenges |
8 | Empathize: Understanding the Player |
9 | Ideate: Generating Creative Ideas |
10 | Prototype: Building Your Game |
11 | Test: Playtesting and Iteration |
12 | Prototype: Building Your Game |
13 | Finalize the game |
14 | Final presentations and reflections |
板書 /Writing on the Board
スライド(パワーポイント等)の使用 /Slides (PowerPoint, etc.)
上記以外の視聴覚教材の使用 /Audiovisual Materials Other than Those Listed Above
個人発表 /Individual Presentations
グループ発表 /Group Presentations
ディスカッション・ディベート /Discussion/Debate
実技・実習・実験 /Practicum/Experiments/Practical Training
学内の教室外施設の利用 /Use of On-Campus Facilities Outside the Classroom
校外実習・フィールドワーク /Field Work
上記いずれも用いない予定 /None of the above
Study required outside of class: For each session, you are expected to engage with the assigned readings or Nordic Rebels episodes, as this will enhance our in-class discussions and your overall understanding. Additionally, the final team assignment will be a collaborative effort that extends beyond our classroom sessions, offering you the opportunity to apply what you've learned in a practical, team-based context. This approach not only deepens your learning experience but also fosters teamwork and critical thinking skills.
種類 (Kind) | 割合 (%) | 基準 (Criteria) |
---|---|---|
平常点 (In-class Points) | 100 |
Active class participation(15%) Peer Evaluation(10%) Individual Learning Diary(25%) Final Presentation(10%) 最終レポート(Final Report)(40%) |
備考 (Notes) | ||
Missing more than four sessions will regrettably result in receiving a "D" grade. This policy underscores the value of active participation and engagement in every class to ensure a comprehensive understanding and successful completion of the course. |
No | 著者名 (Author/Editor) | 書籍名 (Title) | 出版社 (Publisher) | 出版年 (Date) | ISBN/ISSN |
---|---|---|---|---|---|
1 | Nonaka Ikujiro & Takeuchi Hirotaka | The Wise Leader | Oxford University Press | 2019 | 0190497009 |
その他 (Others) | |||||
Additional readings will be provided by the instructors during the first session of the course. Nordic Rebels (www.nordicrebels.com) videos and podcasts will also be utilized. |
Able to actively engage in and enjoy group work and class discussions.
Notebook PC or Tablet PC
・F科目(外国語による総合系科目)
・他に特別外国人学生が履修
・この授業は英語で実施する
・2016年度以降1年次入学者対象科目
・多彩な学び
本科目は、担当教員の実務経験、または実務に従事するゲスト・スピーカーの招聘講義等を活かした授業である。
本コースを修了した場合の学習成果には、以下の能力が含まれる:
a) 組織の知識創造理論とデザイン思考の基礎を理解する。
2つの理論を理解し、それぞれの共通点と特徴を説明できる。
b) 組織的知識創造理論とデザイン思考を実際のプロジェクトに適用し、イノベーションを促進する。
現実の課題に取り組む際の学際的アプローチの重要性を理解する。
重要な社会問題や環境問題に取り組む提案書を作成する
Learning outcomes for this course, upon successful completion, include the ability to:
a) Understand the fundamentals of organizational knowledge creation theory and design thinking
Understand the two theories and explain what they have in common and what makes each unique
b) Apply organizational knowledge creation theory and design thinking in a real-life project to facilitate innovation
Appreciate the significance of interdisciplinary approaches in addressing real-world challenges
Develop a proposal addressing critical social and environmental issues
知識、デザイン、イノベーション」では、複雑な課題に取り組む最前線に立つことができる。組織の知識創造理論やデザイン思考を掘り下げ、実際のプロジェクトに応用する。この旅では、革新的な問題解決スキルを身につけるだけでなく、人間や地球を中心としたソリューションの創造についての理解を深める。また、学際的なアプローチが求められる世界において、これらのイノベーションがどのように「よい人生」のコンセプトと交差し、個人的・職業的成長を促すかを共同で探求する。このコースは、日進月歩の世界における変革の担い手になるための道しるべとなる。
In "Knowledge, Design, and Innovation", you'll be at the forefront of tackling complex challenges. You'll delve into organizational knowledge creation theory and design thinking, applying these in a real-life project. This journey will not only equip you with innovative problem-solving skills but also deepen your understanding of creating human- and planet-centric solutions. Collaboratively, we'll explore how these innovations intersect with the concept of a "good life," encouraging personal and professional growth in a world that demands multidisciplinary approaches. This course is your pathway to becoming an agent of change in an ever-evolving landscape.
1 | Introduction to the course and practicalities, ice-breaking activities |
2 | Organizational Knowledge Creation 1: Knowledge and SECI |
3 | Organizational Knowledge Creation 2: "Ba" and Ecosystem |
4 | Organizational Knowledge Creation 3: Scrum and Wise Leadership |
5 | Organizational Knowledge Creation 4: review and possible applications |
6 | Game design: what makes games engaging? |
7 | Introduction to identifying problems and challenges |
8 | Empathize: Understanding the Player |
9 | Ideate: Generating Creative Ideas |
10 | Prototype: Building Your Game |
11 | Test: Playtesting and Iteration |
12 | Prototype: Building Your Game |
13 | Finalize the game |
14 | Final presentations and reflections |
板書 /Writing on the Board
スライド(パワーポイント等)の使用 /Slides (PowerPoint, etc.)
上記以外の視聴覚教材の使用 /Audiovisual Materials Other than Those Listed Above
個人発表 /Individual Presentations
グループ発表 /Group Presentations
ディスカッション・ディベート /Discussion/Debate
実技・実習・実験 /Practicum/Experiments/Practical Training
学内の教室外施設の利用 /Use of On-Campus Facilities Outside the Classroom
校外実習・フィールドワーク /Field Work
上記いずれも用いない予定 /None of the above
Study required outside of class: For each session, you are expected to engage with the assigned readings or Nordic Rebels episodes, as this will enhance our in-class discussions and your overall understanding. Additionally, the final team assignment will be a collaborative effort that extends beyond our classroom sessions, offering you the opportunity to apply what you've learned in a practical, team-based context. This approach not only deepens your learning experience but also fosters teamwork and critical thinking skills.
種類 (Kind) | 割合 (%) | 基準 (Criteria) |
---|---|---|
平常点 (In-class Points) | 100 |
Active class participation(15%) Peer Evaluation(10%) Individual Learning Diary(25%) Final Presentation(10%) 最終レポート(Final Report)(40%) |
備考 (Notes) | ||
Missing more than four sessions will regrettably result in receiving a "D" grade. This policy underscores the value of active participation and engagement in every class to ensure a comprehensive understanding and successful completion of the course. |
No | 著者名 (Author/Editor) | 書籍名 (Title) | 出版社 (Publisher) | 出版年 (Date) | ISBN/ISSN |
---|---|---|---|---|---|
1 | Nonaka Ikujiro & Takeuchi Hirotaka | The Wise Leader | Oxford University Press | 2019 | 0190497009 |
その他 (Others) | |||||
Additional readings will be provided by the instructors during the first session of the course. Nordic Rebels (www.nordicrebels.com) videos and podcasts will also be utilized. |
Able to actively engage in and enjoy group work and class discussions.
Notebook PC or Tablet PC
・F科目(外国語による総合系科目)
・他に特別外国人学生が履修
・この授業は英語で実施する
・2016年度以降1年次入学者対象科目
・多彩な学び
本科目は、担当教員の実務経験、または実務に従事するゲスト・スピーカーの招聘講義等を活かした授業である。