日本語 English
| 開講年度/ Academic YearAcademic Year |
20262026 |
| 科目設置学部/ CollegeCollege |
経営学研究科/Graduate School of BusinessGraduate School of Business |
| 科目コード等/ Course CodeCourse Code |
KN214/KN214KN214 |
| テーマ・サブタイトル等/ Theme・SubtitleTheme・Subtitle |
Design for Innovation |
| 授業形態/ Class FormatClass Format |
対面(全回対面)/Face to face (all classes are face-to-face)Face to face (all classes are face-to-face) |
| 授業形態(補足事項)/ Class Format (Supplementary Items)Class Format (Supplementary Items) |
All sessions are face-to-face |
| 授業形式/ Class StyleCampus |
講義/LectureLecture |
| 校地/ CampusCampus |
池袋/IkebukuroIkebukuro |
| 学期/ SemesterSemester |
春学期2/Spring Semester2Spring Semester2 |
| 曜日時限・教室/ DayPeriod・RoomDayPeriod・Room |
水3/Wed.3 Wed.3 , 水4/Wed.4, Wed.4 ログインして教室を表示する(Log in to view the classrooms.) |
| 単位/ CreditsCredits |
22 |
| 科目ナンバリング/ Course NumberCourse Number |
MIB6201 |
| 使用言語/ LanguageLanguage |
英語/EnglishEnglish |
| 履修登録方法/ Class Registration MethodClass Registration Method |
科目コード登録/Course Code RegistrationCourse Code Registration |
| 配当年次/ Assigned YearAssigned Year |
配当年次は開講学部のR Guideに掲載している科目表で確認してください。配当年次は開講学部のR Guideに掲載している科目表で確認してください。 |
| 先修規定/ Prerequisite RegulationsPrerequisite Regulations |
|
| 他学部履修可否/ Acceptance of Other CollegesAcceptance of Other Colleges |
履修登録システムの『他学部・他研究科履修不許可科目一覧』で確認してください。 |
| 履修中止可否/ Course CancellationCourse Cancellation |
-(履修中止制度なし/ No system for cancellation) |
| オンライン授業60単位制限対象科目/ Online Classes Subject to 60-Credit Upper LimitOnline Classes Subject to 60-Credit Upper Limit |
|
| 学位授与方針との関連/ Relationship with Degree PolicyRelationship with Degree Policy |
各授業科目は、学部・研究科の定める学位授与方針(DP)や教育課程編成の方針(CP)に基づき、カリキュラム上に配置されています。詳細はカリキュラム・マップで確認することができます。 https://www.rikkyo.ac.jp/about/disclosure/educational_policy/business.html |
| 備考/ NotesNotes |
Today, design has been understood as one of the main drivers behind creating breakthrough innovations to help organizations become more sustainable and human-centric. This course explores design thinking not merely as a set of tools, but as a way of thinking, organizing, and leading innovation. By integrating design thinking with knowledge creation theory and innovation management, students will develop the ability to create human-centered and strategically viable solutions.
Upon successful completion, students will be able to:
1) Understand design as an epistemological and practical approach to innovation under uncertainty.
2) Analyze innovation problems through human-centered and systems perspectives.
3) Integrate design thinking with organizational knowledge creation and strategic decision-making.
4) Prototype and test solutions under ambiguity and resource constraints.
5) Reflect critically on how design reshapes organizations, leadership, and society.
The course adopts an experiential learning approach combining theory, case discussions, workshops, and a team-based design project.
This course uses active learning methodologies including:
- Interactive lectures
- Case-based discussions
- Design studios and workshops
- Group project coaching
- Reflective writing exercises
- Guest speakers (subject to confirmation)
Students are expected to actively participate and contribute to discussions.
Cases listed in the schedule are tentative and subject to change. Guest speakers may be arranged depending on availability.
| 1 | Introduction – Why Design Now? ・Course overview, expectations, and assessment ・Innovation in a VUCA world ・From analytical problem-solving to meaning creation ・Overview of the final project (two-stage team formation explained) |
| 2 | Theory 1 – What Is Design Thinking? ・Design thinking as epistemology and practice ・Design vs. analytical management ・Introduction to Problem Framing (Phase 1 worksheet) |
| 3 | Case Discussion – Designing Breakthrough Innovation ・Human-centered innovation and insight ・Tacit knowledge in breakthrough design ・Application of Problem Framing worksheet to case |
| 4 | Theory 2 – Foundations of Design Thinking ・Empathy–Define–Ideate–Prototype–Test cycle ・Iteration and learning under uncertainty ・Individual draft of initial project framing |
| 5 | Case Discussion – Design in Organizational Context ・Organizational barriers to innovation ・Power, framing, and decision-making ・Project theme pitches (2-minute individual pitch) ・Final team formation and domain confirmation |
| 6 | Theory 3 – Design Thinking and Agile Scrum Development ・Iteration, experimentation, and sprint logic ・Design thinking vs. Agile methods ・Interview and field research planning ・Preparation for field research |
| 7 | Workshop – Insight Generation and Idea Development ・Synthesizing qualitative insights ・From observation to interpretation ・Insight statement presentations and feedback |
| 8 | Guest Speaker (To Be Determined) ・Practitioner perspective on design and innovation |
| 9 | Workshop – Problem Framing Studio ・Reframing techniques and assumption testing ・Comparison of initial vs. evolved problem definitions ・Short reframing pitch |
| 10 | Workshop – Design Research Methods ・Qualitative rigor in design research ・Strengthening insight validity ・Refinement of reframed problem and concept |
| 11 | Workshop – Prototyping and Experimentation ・Prototyping as learning mechanism ・Hypothesis-driven experimentation ・Peer testing and iteration |
| 12 | Guest Speaker (To Be Determined) ・Practitioner perspectives on implementation of design approach in organizations |
| 13 | Project Coaching and Integration ・Group consultation ・Peer feedback |
| 14 | Final Presentations and Wrap Up ・Final group presentations ・Peer feedback and discussion ・Course synthesis and key takeaways |
板書 /Writing on the Board
スライド(パワーポイント等)の使用 /Slides (PowerPoint, etc.)
上記以外の視聴覚教材の使用 /Audiovisual Materials Other than Those Listed Above
個人発表 /Individual Presentations
グループ発表 /Group Presentations
ディスカッション・ディベート /Discussion/Debate
実技・実習・実験 /Practicum/Experiments/Practical Training
学内の教室外施設の利用 /Use of On-Campus Facilities Outside the Classroom
校外実習・フィールドワーク /Field Work
上記いずれも用いない予定 /None of the above
| 補足事項 (Supplementary Items) |
|---|
| Students may be asked to facilitate and/or lead the discussions in class. |
At Rikkyo university, one credit is defined as 45 hours of study (including class time). Based on this, students are expected to engage in both pre-class preparation and post-class review.
Students are requested to read material and/or watch videos, contribute to case discussions in class, and submit assignments as instructed by the designated due. Also, given that there is a course-long project, students are expected to work in teams on their project between the sessions. Details are to be advised in class.
| 種類 (Kind) | 割合 (%) | 基準 (Criteria) |
|---|---|---|
| 平常点 (In-class Points) | 100 |
Class Participation & Case Contribution(20%) Individual Reflection Memos (3 submissions) (30%) Group innovation Project Report(20%) Final Presentation(30%) |
| 備考 (Notes) | ||
| その他 (Others) | |||||
|---|---|---|---|---|---|
| To be advised in class. |
| その他 (Others) | |||||
|---|---|---|---|---|---|
| To be advised in class. |
Be able to actively engage in and enjoy group work and class discussions.
Notebook PC or Tablet PC
This is a sister course to Advanced Seminar in Global Business 15 - as such, these courses are advised to be taken together.
Policy on the Use of Generative AI will be instructed in the first session.
Today, design has been understood as one of the main drivers behind creating breakthrough innovations to help organizations become more sustainable and human-centric. This course explores design thinking not merely as a set of tools, but as a way of thinking, organizing, and leading innovation. By integrating design thinking with knowledge creation theory and innovation management, students will develop the ability to create human-centered and strategically viable solutions.
Upon successful completion, students will be able to:
1) Understand design as an epistemological and practical approach to innovation under uncertainty.
2) Analyze innovation problems through human-centered and systems perspectives.
3) Integrate design thinking with organizational knowledge creation and strategic decision-making.
4) Prototype and test solutions under ambiguity and resource constraints.
5) Reflect critically on how design reshapes organizations, leadership, and society.
The course adopts an experiential learning approach combining theory, case discussions, workshops, and a team-based design project.
This course uses active learning methodologies including:
- Interactive lectures
- Case-based discussions
- Design studios and workshops
- Group project coaching
- Reflective writing exercises
- Guest speakers (subject to confirmation)
Students are expected to actively participate and contribute to discussions.
Cases listed in the schedule are tentative and subject to change. Guest speakers may be arranged depending on availability.
| 1 | Introduction – Why Design Now? ・Course overview, expectations, and assessment ・Innovation in a VUCA world ・From analytical problem-solving to meaning creation ・Overview of the final project (two-stage team formation explained) |
| 2 | Theory 1 – What Is Design Thinking? ・Design thinking as epistemology and practice ・Design vs. analytical management ・Introduction to Problem Framing (Phase 1 worksheet) |
| 3 | Case Discussion – Designing Breakthrough Innovation ・Human-centered innovation and insight ・Tacit knowledge in breakthrough design ・Application of Problem Framing worksheet to case |
| 4 | Theory 2 – Foundations of Design Thinking ・Empathy–Define–Ideate–Prototype–Test cycle ・Iteration and learning under uncertainty ・Individual draft of initial project framing |
| 5 | Case Discussion – Design in Organizational Context ・Organizational barriers to innovation ・Power, framing, and decision-making ・Project theme pitches (2-minute individual pitch) ・Final team formation and domain confirmation |
| 6 | Theory 3 – Design Thinking and Agile Scrum Development ・Iteration, experimentation, and sprint logic ・Design thinking vs. Agile methods ・Interview and field research planning ・Preparation for field research |
| 7 | Workshop – Insight Generation and Idea Development ・Synthesizing qualitative insights ・From observation to interpretation ・Insight statement presentations and feedback |
| 8 | Guest Speaker (To Be Determined) ・Practitioner perspective on design and innovation |
| 9 | Workshop – Problem Framing Studio ・Reframing techniques and assumption testing ・Comparison of initial vs. evolved problem definitions ・Short reframing pitch |
| 10 | Workshop – Design Research Methods ・Qualitative rigor in design research ・Strengthening insight validity ・Refinement of reframed problem and concept |
| 11 | Workshop – Prototyping and Experimentation ・Prototyping as learning mechanism ・Hypothesis-driven experimentation ・Peer testing and iteration |
| 12 | Guest Speaker (To Be Determined) ・Practitioner perspectives on implementation of design approach in organizations |
| 13 | Project Coaching and Integration ・Group consultation ・Peer feedback |
| 14 | Final Presentations and Wrap Up ・Final group presentations ・Peer feedback and discussion ・Course synthesis and key takeaways |
板書 /Writing on the Board
スライド(パワーポイント等)の使用 /Slides (PowerPoint, etc.)
上記以外の視聴覚教材の使用 /Audiovisual Materials Other than Those Listed Above
個人発表 /Individual Presentations
グループ発表 /Group Presentations
ディスカッション・ディベート /Discussion/Debate
実技・実習・実験 /Practicum/Experiments/Practical Training
学内の教室外施設の利用 /Use of On-Campus Facilities Outside the Classroom
校外実習・フィールドワーク /Field Work
上記いずれも用いない予定 /None of the above
| 補足事項 (Supplementary Items) |
|---|
| Students may be asked to facilitate and/or lead the discussions in class. |
At Rikkyo university, one credit is defined as 45 hours of study (including class time). Based on this, students are expected to engage in both pre-class preparation and post-class review.
Students are requested to read material and/or watch videos, contribute to case discussions in class, and submit assignments as instructed by the designated due. Also, given that there is a course-long project, students are expected to work in teams on their project between the sessions. Details are to be advised in class.
| 種類 (Kind) | 割合 (%) | 基準 (Criteria) |
|---|---|---|
| 平常点 (In-class Points) | 100 |
Class Participation & Case Contribution(20%) Individual Reflection Memos (3 submissions) (30%) Group innovation Project Report(20%) Final Presentation(30%) |
| 備考 (Notes) | ||
| その他 (Others) | |||||
|---|---|---|---|---|---|
| To be advised in class. |
| その他 (Others) | |||||
|---|---|---|---|---|---|
| To be advised in class. |
Be able to actively engage in and enjoy group work and class discussions.
Notebook PC or Tablet PC
This is a sister course to Advanced Seminar in Global Business 15 - as such, these courses are advised to be taken together.
Policy on the Use of Generative AI will be instructed in the first session.