日本語 English
開講年度/ Academic YearAcademic Year |
20232023 |
科目設置学部/ CollegeCollege |
全学共通科目・全学共通カリキュラム(総合系)/University-wide Liberal Arts Courses (Comprehensive Courses)University-wide Liberal Arts Courses (Comprehensive Courses) |
科目コード等/ Course CodeCourse Code |
多彩な学び/cross-disciplinary studiescross-disciplinary studies |
テーマ・サブタイトル等/ Theme・SubtitleTheme・Subtitle |
Skills for creating futures 未来を創るためのスキル |
授業形態/ Class FormatClass Format |
対面(全回対面)/Face to face (all classes are face-to-face)Face to face (all classes are face-to-face) |
授業形態(補足事項)/ Class Format (Supplementary Items)Class Format (Supplementary Items) |
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授業形式/ Class StyleCampus |
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校地/ CampusCampus |
池袋/IkebukuroIkebukuro |
学期/ SemesterSemester |
春学期/Spring SemesterSpring Semester |
曜日時限・教室/ DayPeriod・RoomDayPeriod・Room |
木1/Thu.1 Thu.1 ログインして教室を表示する(Log in to view the classrooms.) |
単位/ CreditsCredits |
22 |
科目ナンバリング/ Course NumberCourse Number |
CMP2211 |
使用言語/ LanguageLanguage |
英語/EnglishEnglish |
履修登録方法/ Class Registration MethodClass Registration Method |
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配当年次/ Assigned YearAssigned Year |
配当年次は開講学部のR Guideに掲載している科目表で確認してください。配当年次は開講学部のR Guideに掲載している科目表で確認してください。 |
先修規定/ Prerequisite RegulationsPrerequisite Regulations |
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他学部履修可否/ Acceptance of Other CollegesAcceptance of Other Colleges |
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履修中止可否/ Course CancellationCourse Cancellation |
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オンライン授業60単位制限対象科目/ Online Classes Subject to 60-Credit Upper LimitOnline Classes Subject to 60-Credit Upper Limit |
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学位授与方針との関連/ Relationship with Degree PolicyRelationship with Degree Policy |
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備考/ NotesNotes |
2016年度以降1年次入学者対象科目 ・F科目(外国語による総合系科目) ・他に特別外国人学生が履修 ・この授業は英語で実施する |
Learning outcomes for this course, upon successful completion, include the ability to:
a) Understand the fundamentals of organizational knowledge creation theory and design thinking
- Be able to discuss their origins and underlying assumptions so as to identify how and why they overlap
b) Apply organizational knowledge creation theory and design thinking in a real-life project to help facilitating innovation projects
- Value the importance of crossing disciplines in solving real-life problems
- Create proposals on how critical social and environmental problems could be solved
As the world has become more and more complex, we need to be equipped with the skills and the mindset to provide innovative solutions to complex problems and thrive amidst ambiguity. Climate change, political instability, and societal changes all require us to create unique solutions to problems together with people from diverse disciplines and backgrounds. As such, it is imperative that you are exposed to multidisciplinary ways of working already during your studies so that you can discover the richness and pleasure of working with others from diverse backgrounds.
Content-wise this course presents a cutting-edge theme since, to the best of our knowledge, combining organizational knowledge (OKC) creation theory and design thinking has not been covered before. Thus, this course illustrates how these two domains can be brought together by focusing on a real-life project, and similarly this course also focuses on providing you with tools and methods for integrating these two domains. More specifically, organizational knowledge creation theory focuses on envisioning possible futures through leadership while design thinking zooms in on designing human- and planet-centric products, services, and systems. More importantly, however, both domains focus on the intersection between innovations and what is “good life”, and that is why this course would be highly relevant for anyone, regardless of your disciplinary background.
1 | Introduction to the course and practicalities, with ice-breaking activities |
2 | Organizational Knowledge Creation 1: Knowledge and SECI (+ Guest speaker) |
3 | Organizational Knowledge Creation 2: "Ba" and Ecosystem (+ Guest speaker) |
4 | Organizational Knowledge Creation 3: Scrum and Wise Leadership (+ Guest speaker) |
5 | Playfulness workshop (+ Guest speaker) for forming groups |
6 | Exploring card games: essentials of game design |
7 | Game design: what makes games engaging? (+ Guest speaker) |
8 | Design thinking 1: exploring possibilities and problems |
9 | Design thinking 2: framing the problem |
10 | Design thinking 3: exploring solutions |
11 | Design thinking 4: framing the solution |
12 | Finalize the card game |
13 | Design thinking: why organizations need design? (+ Guest speaker) |
14 | Final presentations and reflections (+ Guest speaker) |
板書 /Writing on the Board
スライド(パワーポイント等)の使用 /Slides (PowerPoint, etc.)
上記以外の視聴覚教材の使用 /Audiovisual Materials Other than Those Listed Above
個人発表 /Individual Presentations
グループ発表 /Group Presentations
ディスカッション・ディベート /Discussion/Debate
実技・実習・実験 /Practicum/Experiments/Practical Training
学内の教室外施設の利用 /Use of On-Campus Facilities Outside the Classroom
校外実習・フィールドワーク /Field Work
上記いずれも用いない予定 /None of the above
Students are expected to familiarize themselves with the readings and / or the episodes designated for each session. In addition, the final team assignment requires students to work outside the sessions.
種類 (Kind) | 割合 (%) | 基準 (Criteria) |
---|---|---|
平常点 (In-class Points) | 100 |
最終レポート(Final Report)(40%) Active class participation(15%) Peer evaluation(10%) Learning diary(25%) Final presentation(10%) |
備考 (Notes) | ||
Absent for more than 4 times will result in "D" grade. |
No | 著者名 (Author/Editor) | 書籍名 (Title) | 出版社 (Publisher) | 出版年 (Date) | ISBN/ISSN |
---|---|---|---|---|---|
1 | Nonaka Ikujiro, Hirotaka Takeuchi | Wise Leader | Oxford University Press | 2019 | 9780190497002 |
その他 (Others) | |||||
---|---|---|---|---|---|
Additional readings will be provided by the instructors during the first session of the course. Nordic Rebels (www.nordicrebels.com) videos and podcasts will also be utilized. |
本科目は、担当教員の実務経験、または実務に従事するゲスト・スピーカーの招聘講義等を活かした授業である。
Learning outcomes for this course, upon successful completion, include the ability to:
a) Understand the fundamentals of organizational knowledge creation theory and design thinking
- Be able to discuss their origins and underlying assumptions so as to identify how and why they overlap
b) Apply organizational knowledge creation theory and design thinking in a real-life project to help facilitating innovation projects
- Value the importance of crossing disciplines in solving real-life problems
- Create proposals on how critical social and environmental problems could be solved
As the world has become more and more complex, we need to be equipped with the skills and the mindset to provide innovative solutions to complex problems and thrive amidst ambiguity. Climate change, political instability, and societal changes all require us to create unique solutions to problems together with people from diverse disciplines and backgrounds. As such, it is imperative that you are exposed to multidisciplinary ways of working already during your studies so that you can discover the richness and pleasure of working with others from diverse backgrounds.
Content-wise this course presents a cutting-edge theme since, to the best of our knowledge, combining organizational knowledge (OKC) creation theory and design thinking has not been covered before. Thus, this course illustrates how these two domains can be brought together by focusing on a real-life project, and similarly this course also focuses on providing you with tools and methods for integrating these two domains. More specifically, organizational knowledge creation theory focuses on envisioning possible futures through leadership while design thinking zooms in on designing human- and planet-centric products, services, and systems. More importantly, however, both domains focus on the intersection between innovations and what is “good life”, and that is why this course would be highly relevant for anyone, regardless of your disciplinary background.
1 | Introduction to the course and practicalities, with ice-breaking activities |
2 | Organizational Knowledge Creation 1: Knowledge and SECI (+ Guest speaker) |
3 | Organizational Knowledge Creation 2: "Ba" and Ecosystem (+ Guest speaker) |
4 | Organizational Knowledge Creation 3: Scrum and Wise Leadership (+ Guest speaker) |
5 | Playfulness workshop (+ Guest speaker) for forming groups |
6 | Exploring card games: essentials of game design |
7 | Game design: what makes games engaging? (+ Guest speaker) |
8 | Design thinking 1: exploring possibilities and problems |
9 | Design thinking 2: framing the problem |
10 | Design thinking 3: exploring solutions |
11 | Design thinking 4: framing the solution |
12 | Finalize the card game |
13 | Design thinking: why organizations need design? (+ Guest speaker) |
14 | Final presentations and reflections (+ Guest speaker) |
板書 /Writing on the Board
スライド(パワーポイント等)の使用 /Slides (PowerPoint, etc.)
上記以外の視聴覚教材の使用 /Audiovisual Materials Other than Those Listed Above
個人発表 /Individual Presentations
グループ発表 /Group Presentations
ディスカッション・ディベート /Discussion/Debate
実技・実習・実験 /Practicum/Experiments/Practical Training
学内の教室外施設の利用 /Use of On-Campus Facilities Outside the Classroom
校外実習・フィールドワーク /Field Work
上記いずれも用いない予定 /None of the above
Students are expected to familiarize themselves with the readings and / or the episodes designated for each session. In addition, the final team assignment requires students to work outside the sessions.
種類 (Kind) | 割合 (%) | 基準 (Criteria) |
---|---|---|
平常点 (In-class Points) | 100 |
最終レポート(Final Report)(40%) Active class participation(15%) Peer evaluation(10%) Learning diary(25%) Final presentation(10%) |
備考 (Notes) | ||
Absent for more than 4 times will result in "D" grade. |
No | 著者名 (Author/Editor) | 書籍名 (Title) | 出版社 (Publisher) | 出版年 (Date) | ISBN/ISSN |
---|---|---|---|---|---|
1 | Nonaka Ikujiro, Hirotaka Takeuchi | Wise Leader | Oxford University Press | 2019 | 9780190497002 |
その他 (Others) | |||||
---|---|---|---|---|---|
Additional readings will be provided by the instructors during the first session of the course. Nordic Rebels (www.nordicrebels.com) videos and podcasts will also be utilized. |
本科目は、担当教員の実務経験、または実務に従事するゲスト・スピーカーの招聘講義等を活かした授業である。